Category Archives: Film & TV
TV Finales FAQ
All That’s Left to Know About the Endings of Your Favorite Shows
by Stephen Tropiano and Holly Van Buren
The first book dedicated exclusively to television’s most memorable series finales, from the 1960s to today!
From Mary Richards’ heartfelt goodbye to the WJM-TV newsroom in the classic finale of The Mary Tyler Moore Show to the puzzling conclusion of the enigmatic adventure series, Lost, to the tumultuous final hours in the life of Breaking Bad‘s Walter White, TV Finales FAQ: All That’s Left to Know About the Endings to Your Favorite Shows by Stephen Tropiano and Holly Van Buren (December 2105, Applause Books, $19.99) takes an up-close, insightful, and entertaining look at the most memorable final episodes of television’s most popular prime time, daytime, and late night series.
Crafting the final episode to a long-running television series can be challenging for producers and writers who want to remain faithful to the show’s characters and history, yet, at the same time, satisfy the high expectations of its loyal fan base. TV Finales FAQ offers television viewers the inside story on the creation, broadcast, and aftermath of the most famous (and infamous) final episodes of more than 50 television series from the 1960s through the present day.
In TV Finales FAQ, Tropiano and Van Buren dissect the final episodes that broke ratings records, like The Fugitive and M*A*S*H; those that left us scratching our heads, like Roseanne and The Sopranos; and the ones that propelled characters into the future – successfully or not – like Dawson’s Creek and Will & Grace. The book also looks at soap operas, daytime and late-night talk show finales, and, in a section called “Saying Goodbye,” looks a series finales that presented their main characters with only one option: close up shop and move on. Finally, the authors make their case for the best series finales, the ones that left critics thrilled, fans satiated, and television history changed.
The closing acts of Mad Men, Cheers, Seinfeld, Friends, Dark Shadows, Donahue, Sex and the City, All My Children, and dozens more shows can be found in TV Finales FAQ. Packed with details about casts and guest stars, airdates, ratings, production, and episode plots, it is a delectable read for any TV buff.
6″ x 9″
Applause Theatre & Cinema Books, an imprint of Hal Leonard Corporation
ABOUT THE AUTHOR:
STEPHEN TROPIANO is the author of Saturday Night Live FAQ, The Prime Time Closet: A History of Gays and Lesbians on Television, and books on the film musicals Grease and Cabaret for Limelight Editions’ “Music on Film” series. He is the director of the Ithaca College Los Angeles Program, where he teaches courses in film and television theory and criticism. He lives in Los Angeles.
HOLLY VAN BUREN earned her master’s in critical studies of film and television at the University of Southern California and teaches film studies at Wagner College. She has collaborated with Stephen Tropiano as a researcher for several of his books for Hal Leonard, including Obscene, Indecent, Immoral and Offensive: 100+ Years of Censored, Banned, and Controversial Films; Saturday Night Live FAQ; and Cabaret for the “Music on Film” Series. She lives is Staten Island.
Mark Clark, author of Star Wars FAQ: Everything Left to Know About the Trilogy That Changed the Movies, with Mr. Media recently to talk about “the trilogy that changed the movies.” Check out the video below to see more of what they had to say! Let us know your thoughts in the comments below!
In his foreword to Star Wars FAQ: Everything Left to Know About the Trilogy That Changed the Movies, Alan Dean Foster, critically acclaimed author of more than a hundred science fiction and fantasy novels, sums up what the Star Wars FAQ is all about: “Reading a book like Star Wars FAQ is a bit like strolling the streets of London without a guidebook. You know where Big Ben is, but stumbling across the first public drinking fountain in Britain is apt, in its own more modest way, to be even more enchanting.”
Star Wars FAQ offers an original analysis of the series’ enduring appeal and cultural impact. In the process, author Mark Clark tells a story as thrilling and action-packed as the movies themselves, with bold characters facing apparently insurmountable odds.
Featuring 38 chapters, such as Echo Base: Homage in Star Wars, New Hope: Assessing Episode IV, and Far, Far Away: Production of Star Wars, Star Wars FAQ introduces the reader to early screenplays drafts that were never filmed and to short biographies of many people who made key contributions to the movies’ success. Star Wars FAQ details every aspect of the original Star Wars Trilogy (Star Wars, The Empire Strikes Back, and Return of the Jedi). Along the way it unearths under-reported stories and illuminating minutiae often skimmed over or completely ignored in other histories of the legendary film series.
Visit Mr.Media’s webpage here to learn more about this interview.
In just a blink of the eye the month of October has come and gone. Now it is the next holiday’s time to shine. But if you’re like us and you’re not quite ready to say goodbye to Halloween, then look no further! Bruce Scivally, author of the book Dracula FAQ: All That’s Left to Know About the Count of Transylvania, is here to satisfy your Halloween needs. Read below for an excerpt of Dracula FAQ!
Bram Stoker held memberships in the National Liberal Club, the Authors’ Club, and the Green Room Club. John J. O’Connor, writing in the New York Times sixty-five years after Stoker’s death, claimed that the author also belonged to “the Order of the Golden Dawn, an occult society whose members included William Butler Yeats, the poet, and Aleister Crowley, the notorious Satanist.”
A collection of Stoker’s rather morbid short stories, Under the Sunset, was published in 1881, but his next novel, The Snake’s Pass, didn’t appear until 1890. That year, Stoker had a dream that would fuel his most lasting creation. He saw a man reclining, sleeping, while three vampire women hovered over him. They kissed him, not on the mouth, but on the neck. Then, a man tore into the room and savagely pushed the women away, saying, “This man belongs to me. I want him.” The dream simmered in Stoker’s imagination, and he began developing a story around it. In early August 1890, he took his family for a holiday in Whitby, in North Yorkshire. The seaside town fired the imagination of the author.
Whitby is situated on two cliffs, split in the middle by the River Esk. Stoker wrote parts of the novel while vacationing in the town, and wove the location into his story. In his new novel, the vampire’s ship runs aground at Whitby, an episode based on a real-life incident—the Russian ship Dmitry out of Narva ran aground there during a storm in October 1885; in the novel, it is the Demeter, out of Varna. But it was the East Cliff, with its 199 steps leading up to a graveyard and the ruins of Whitby Abbey, that made the greatest impression on the author. It’s said that in the Abbey ruins, Stoker found the inspiration for Castle Dracula.
Most importantly, in the Whitby Library, Stoker found a book called An Account of the Principalities of Wallachia and Moldavia, in which there was a footnote about a fifteenth-century warlord named Dracula. Stoker had thought of calling his villain Count Wampyr, from Styria (a location mentioned in J. Sheridan Le Fanu’s Carmilla). Now, he changed his vampire’s name to Count Dracula, and situated his castle in Transylvania.
Some of the most evocative writing in Dracula comes at the beginning and end, the portions set in Transylvania. In reality, Stoker never visited the country, relying instead on information gleaned from books and from his friend Arminius Vambery, a professor from the University of Budapest. After conversations with Vambery, Stoker conducted further research in the British Library, uncovering facts about Vlad III.
While collecting information and working out the plot of Dracula, Stoker also wrote two other novels, The Watter’s Mou’ and The Shoulder of Shasta, both of which appeared in 1895. In May of 1897, Stoker sent the manuscript of his latest novel to Constable, his publisher. There was some uncertainty about the title; in his working notes, he had jotted down three possible titles: “The Un-Dead,” “The Dead Un-Dead,” and “Dracula.” Stoker submitted it under the title “The Un-Dead.” Before publication, the title changed to Dracula. The book arrived at booksellers on May 26, 1897.
Since its publication, Stoker’s book has been subject to all kinds of interpretations of the author’s unconscious influences. Some have seen it as an exploration of the fear of foreign immigration, with a malicious invader from Eastern Europe attempting to spread his evil influence over civilized cosmopolitan London. Others view it as a misogynistic fantasy of male power dominating the “New Woman,” as women with progressive, liberated ideas were referred to at the time; Mina Murray, with her aspirations to work alongside her husband-to-be, Jonathan Harker, and her mastery of shorthand and the typewriter is definitely an exemplar of this progressive female, Others say the novel’s vampirism is a metaphor for the sexuality that Victorians were prohibited from expressing, with the vampire’s bite being symbolic of penetration, and the “blood disease” of vampirism being a metaphor for syphilis. But Stoker may have thought he was simply writing an exciting thriller, given verisimilitude by its presentation as a series of journal entries and letters.
Tomorrow marks the fourth annual installment of Star Wars Reads Day! We over at Hal Leonard can’t wait to celebrate with one of our published books, Star Wars FAQ. It has gotten great reviews and the online blog, The Bearded Trio, has even said:
“One thing I’ve learned since 1977 — you can ever know too much about Star Wars, and there will always be something you don’t know. I’m constantly (and pleasantly) surprised when I run across a fact or image that is new to me, and Star Wars FAQ did not disappoint on this count. Highly recommended!”
Read the full review here.
To prepare you for a day that is sure to become more and more popular each year, below is an excerpt of Mark Clark’s, Star Wars FAQ Everything Left to Know About the Trilogy That Changed the Movies. Enjoy!
Even before George Lucas had completed his Star Wars screenplay he was faced with finding actors to portray his still-evolving characters. Auditions began in late August 1975, while Lucas was finishing the fourth draft of the script. While not quite as excruciating a process as writing the film (see Chapter 4), casting soon became another protracted ordeal—both for Lucas and for the actors under consideration for major roles.
Lucas wanted to hire young, unknown performers for the picture’s leading roles, as he had for American Graffiti. This was in part a cost-containment strategy, but he also believed that actors not already associated with other characters would be more effective in the fantasy context of Star Wars. It was one thing to ask viewers to accept Wookiees, lightsabers, and the Force, but something else again to ask viewers to accept someone like, say, Ron Howard as Luke Skywalker. To assist with the talent search, Lucas again relied on casting director Fred Roos, who had served marvelously on Graffiti. At the beginning of the process, Lucas, Roos, and several assistants worked twelve-hour days, seeing as many as 250 actors per day. After three grueling weeks of this, to save time and money Lucas joined forces with another young director, Brian De Palma, who was looking for a group of young unknowns to star in his film Carrie (1976). Lucas and De Palma took the unusual step of hosting joint auditions. Hundreds more actors were invited to come in and try out for both films. Lucas’ demeanor during this process was so low-key that some of the would-be cast members mistook him for De Palma’s assistant.
Nevertheless Lucas had definite ideas about what he wanted and placed a premium on chemistry between his leads. During callbacks (without De Palma), he screen-tested actors as ensembles to see how various would-be Leias, Lukes, and Hanses worked in concert with one another. Early on, Lucas wanted to hire legendary Japanese actor Toshiro Mifune to play Ben Kenobi, but Mifune declined. “If I’d gotten Mifune, I would’ve used a Japanese princess, and then I would have probably cast a black Han Solo,” said Lucas in J. W. Rinzler’s The Making of Star Wars. One of the trios in contention for the leading roles featured newcomer Will Seltzer as Luke, former Penthouse centerfold Terri Nunn as Leia, and a young Christopher Walken
Jodie Foster was given serious consideration as Princess Leia. She was screen-tested but not hired because she was only thirteen years old at the time, and casting a minor would introduce restrictions on the shooting schedule. (De Palma declined to cast her in Carrie for the same reason.) Other performers in the running for major roles included John Travolta, Amy Irving (both eventually hired for Carrie), Nick Nolte, Tommy Lee Jones, and Lawrence Hilton-Jacobs (later “Boom Boom” Washington on Welcome Back, Kotter)—a potential Han Solo. Ultimately, of course, Lucas settled on Mark Hamill, Harrison Ford, and Carrie Fisher for the leads; a pair of distinguished British actors for key supporting parts; and four performers with specialized talents (and physiques) for the remainder of the primary cast.
None of their lives would ever be the same.
David Bushman and Arthur Smith, authors of Twin Peaks FAQ, to be published this spring by Applause Books, remember Catherine Coulson. Coulson worked behind the scenes on many features and independent films since the age of 15, but perhaps the most iconic role was her role as Margaret Lanterman in the TV series Twin Peaks.
Upon hearing the sad news of Catherine E. Coulson’s passing, we wanted to take a moment to acknowledge her unique contribution to the brilliantly skewed tapestry that is Twin Peaks, as well as her status as one of the most beloved figures in Twin Peaks fandom, adored for her iconic performance as Margaret Lanterman—the fabled “Log Lady”—and for her warmth and generosity towards the show’s fans, many of whom she met and talked with at the numerous Twin Peaks fan events she attended with joyous dedication.
The Log Lady was an early point of reference for pundits and fans enumerating Twin Peaks’s intriguing eccentricities: a grave, forbidding figure whose distinguishing characteristic was her ever-present log, a sturdy branch she cradled to her bosom like a beloved child and with which she consulted on matters most troubling and mysterious. She served as the story’s Cassandra figure, dispensing gnomic nuggets of mystically obscure prophesy and insight derived from her log’s silent (to us) utterances. The absurdity of this idea, presented with such solemn gravity, perfectly encapsulates Twin Peaks’s ability to exploit the tension between narrative and aesthetic extremes to create a uniquely disorienting/seductive atmosphere.
Coulson’s deadpan, nearly affectless performance only deepens the strangeness (though she is possessed of a certain flinty, defiant streak: witness her slapping Cooper’s hand away from a tray of cookies, or her habit of leaving her pitch gum stuck to various surfaces in the Double R), and her physical appearance has from the start been one of Twin Peaks’s most recognizable visual elements. We had this to say about her look in the fashion chapter of our upcoming book on the series:
“Mrs. Lanterman definitely has some Earth shoes in her closet—she tends toward earth tones in general (they match her chief accessory, a log), and her eccentric art professor look, with oversized red spectacle frames, voluminous cardigans, severe bobbed haircut, and nature-referencing pins and brooches, suggests a hippy past. One of the series’s most visually iconic characters, the Log Lady is a popular choice for TP cosplayers.”
Coulson had known David Lynch long before the creation of Twin Peaks: she appears in his landmark feature debut, Eraserhead—starring Jack Nance, her husband at the time, who would also join the Twin Peaks cast as good-hearted fisherman Pete Martell. The story goes that Lynch had the Log Lady role in mind for Coulson before there even was a Twin Peaks; during the filming of Eraserhead, he pitched her on a project that would be called I’ll Test My Log with Every Branch of Knowledge, which would feature her as a widow who carried a log around after her husband’s death in a fire.
That show never made it past the idea stage, but clearly the Log Lady concept was an alluring one for Lynch, who recycled the character for Twin Peaks, included her in the series finale after not appearing in the shooting script, gave her an emotionally wrenching scene with Laura Palmer in Fire Walk with Me, and drafted her to present newly written introductions (written by Lynch himself) for Twin Peaks episodes when the series was rebroadcast on the Bravo network.
We get it. The Log Lady is terrific: funny, weird, distinctive, haunting, and sui generis. We will not see her like again . . . thank you, Catherine Coulson, for making television a place more wonderful and strange.
The X-Files FAQ author, John Kenneth Muir, was a guest recently on The X-Files News Podcast, hosted by feature editor Ky Johnson. Listen to the full podcast below!
The X-Files FAQ: All That’s Left to Know About Global Conspiracy, Aliens, Lazarus Species, and Monsters of the Week explores Chris Carter’s popular 1990s science-fiction TV series, which aired on Fox for nine seasons and inspired spin-offs, including feature films, TV shows, toys, novels, and comic books. The book explores the series in terms of its historical context and analyzes how many of the episodes tackle the events of their time: the Clinton era. The X-Files FAQ also tallies the episodes that are based on true stories, selects touchstone moments from the almost decade-long run, and organizes the series by its fantastic subject matter – from serial killers to aliens, from prehistoric menaces to ethnic and religious-based horrors.
The X-Files FAQ also features a foreword written by screenwriter Chris Carter who credits John Muir for his impressive and thoughtful musings. In the book you’ll read that the writing on the show, X-Files, was only half what made the show what it is today. The people who worked on the show were working in a visual medium, and as Chris Carter states in the foreword “the show somehow managed to turn that rectangle box we all viewed each week into something special and often unexpected.”
In addition, the book recalls the TV antecedents (Kolchak: The Night Stalker) and descendants (Fringe) of The X-Files, examines the two feature films, and investigates Chris Carter’s other creations, including Millennium, The Lone Gunmen, Harsh Realm, and The After. Featuring numerous stills and the show’s most prominent writers and directors, The X-Files FAQ allows readers to relive the “Mytharc” conspiracy and the unforgettable monsters of the week – from the Fluke Man to the Peacocks.
As most of you may have heard, the Star Wars Battlefront (Beta) is set to come out in early October for PS4 users. Star Wars video games have certainly come a long way since the first licensed video game was released in 1982. In his new book, Star Wars FAQ, Mark Clark talks about the first ever video game that Star Wars licensed and how these video games slowly, but surely, gained popularity. Read about it below!
Custom, homemade Star Wars computer games have been around as long as Star Wars fans have owned home computers. But the first licensed, Lucasfilm-authorized electric game was Parker Brothers’ Star Wars: The Empire Strikes Back (1982), created for the Atari 2600 system. A year later, a version was issued for Mattel’s Intellivision platform. Star Wars: The Empire Strikes Back was a simplistic, scrolling shooter game with primitive graphics. The player flew a snowspeeder and attacked AT-AT walkers, as seen in the Hoth snow battle from the film. The player won the game by destroying five walkers; if the Walkers reached Echo Base and destroyed it, the player lost.
Although sales of Star Wars: The Empire Strikes Back were not spectacular, the game performed well enough to encourage the development of more product. Parker Brothers issued Return of the Jedi: Death Star Battle and Return of the Jedi: Jedi Arena in 1983. In Death Star Battle, produced for the Atari 5200 and Atari XE platforms, players piloted the Millennium Falcon through a squadron of TIE fighters to destroy the second Death Star. In Jedi Arena, made for the Atari 2600 only, players battle one another with lightsabers. A third game, Return of the Jedi: Ewok Adventure, was prototyped but never released.
The first Star Wars arcade game, produced by Atari and simply named Star Wars, also appeared in 1983. This was a sophisticated (by early 1980s standards) first-person shooter/flight simulator featuring color 3-D vector graphics. The player relived the climax of Star Wars, taking part in the assault on the Death Star from within the cockpit of an X-Wing fighter. Successful players cleared three levels—overcoming an initial engagement with TIE fighters; then destroying turret guns on the surface of the space station; and finally zooming through a trench and firing a torpedo into the exhaust port to destroy the Death Star. Players continued to be harassed by TIE fighters throughout the second and third levels. The game featured sound effects and snippets of dialogue from the film—including the voices of Mark Hamill, Harrison Ford, James Earl Jones, and Sir Alec Guinness. Star Wars was sold as a stand-up console and in a deluxe, sit-down cockpit version. In either configuration, it was a massive hit and remained in production for five years. It became a fixture at many arcades in the United States and the United Kingdom, and fans set video game endurance records (authenticated by the Guinness Book of World Records) playing it.
Parker Brothers released a scaled-down home version in 1984 for Atari and Coleco game systems, and the Commodore 64 computer. In 1987 and ’88, it was reconfigured for nine more game systems and reissued. Readers of the website Killer List of Video Games, an online community of video game enthusiasts and preservationists, voted Star Wars the fourth-best coin-operated video game of all time (trailing only Pac-Man, Donkey Kong, and Galaga). Atari introduced a second Star Wars arcade game, Return of the Jedi, in 1984. It featured more lifelike raster graphics and included four levels, some replicating the speeder bike chase scene and others the climactic Death Star battle. A home version was also produced. The true follow-up to the Star Wars arcade game was Atari’s The Empire Strikes Back, released in 1985. It was another 3-D vector graphics first-person shooter/flyer based, like Star Wars: The Empire Strikes Back, on the Hoth AT-AT/snowspeeder battle. Neither of Atari’s sequels proved as popular as the original Star Wars arcade game.
Japanese game maker Namco released an adventure game titled simply Star Wars in 1987, created for Nintendo’s early Famicom console. The designers of this game seemed completely unconcerned with fidelity to the source material. In it, Luke Skywalker pilots the Falcon to various planets to rescue Ben Kenobi, Princess Leia, Han Solo, Chewbacca, and the droids. Each planet is protected by a different Darth Vader, some of which transform into various creatures (a shark, a scorpion, a Wampa, and a dinosaur). Luke has black hair and Chewbacca speaks English. A year later, Mastertronic released a computer game, Droids: Escape from Aaron, based on the Star Wars: Droids cartoon. This was an adventure game in which Threepio and Artoo escape from the clutches of the Hutt-like Fromm criminal gang. The events depicted in the game did not derive from the TV show but were in keeping with the continuity of the program.
During the 1980s, Lucasfilm simply sold Star Wars licenses to various game manufacturers and wasn’t always able to exert quality control over the end product. Fed up with the scattershot quality of these games, George Lucas revamped his Lucasfilm Games division to form LucasArts, which designed and manufactured games in-house. Initially, LucasArts partnered with Atari to produce games based on Labyrinth (1986) and Indiana Jones and the Last Crusade (1989). Later, on its own, LucasArts created original adventure games such as the long-running Monkey Island series (1990–2011) for various game systems and computer platforms. Perhaps waiting until Lucas was certain LucasArts had hit its stride, the company didn’t release a Star Wars game until 1993, but it was worth the wait. Star Wars: X-Wing—a combination flight simulator and adventure game, with players battling imperial forces in a trusty rebel fighter—was a smash, spawning multiple expansion packs, collector’s editions, and sequels.
More than twenty more Star Wars video games were issued prior to the release of The Phantom Menace in 1999, including Star Wars: TIE Fighter (the first game set from the perspective of the Empire) in 1994, Star Wars: DarkForces in 1995, Shadows of the Empire in 1996 (part of a multimedia event, see previous chapter), and Star Wars: Rogue Squadron (1998), all of which proved very successful. Star Wars games have remained the primary focus of LucasArts since the mid-1990s.
In more recent years, the company has expanded into the realms of realtime strategy, role-playing (RPG), and, finally, massively multiplayer online role-playing games (MMORPG) with Star Wars Galaxies (2003), Star Wars: Clone War Adventures (2010), and Star Wars: The Old Republic (2012). LucasArts spent a then-record $200 million developing The Old Republic, a pay-to-play download that allows players to interact together online. The game collected one million subscribers within three days of its launch. All three Star Wars MMORPG releases were multimedia events, with novel, comic book, and toy tie-ins.
Wes Craven, the most successful director of the Horror genre, has passed away. The man who created A Nightmare on Elm Street and the Scream franchise was 76. John Kenneth Muir’s profile of Craven from his book Horror Films FAQ: All That’s Left to Know About Slashers, Vampires, Zombies, Aliens, and More is below. In addition, Muir paid tribute to the director yesterday on his own blog, Reflections on Film and Television.
Before becoming one of the horror genre’s most successful directors, Wes Craven taught English at Westminster College and philosophy at Clarkson University. After becoming an editor for Sean Cunningham (Friday the 13th) in New York City, Craven wrote and directed his first horror film, The Last House on the Left (1972), a nihilistic remake of Ingmar Bergman’s spiritual film The Virgin Spring (1960).
Craven continued in a “savage cinema” vein with a follow-up film about “white bread” Americans battling desperate desert cannibals in The Hills Have Eyes (1977) before retooling his movie aesthetic and becoming the godfather of “rubber reality” (see Chapter 21). In films of this type, a highly charismatic and usually highly verbal serial killer is able to manipulate the bounds of reality itself to trap and murder his victims. Craven’s A Nightmare on Elm Street (1984) saw Freddy Krueger lording it over teens in the dreamworld, while Serpent and the Rainbow (1988) involved hallucinatory visions and dreams from the world of Haitian voodoo. In Shocker (1989), Craven imagined Horace Pinker (Mitch Pileggi), a serial killer who could move deftly through different channels on the television landscape.
In 1994, Craven reinvented himself again and became the guru of “meta” or postmodern horror. Wes Craven’s New Nightmare (1994) was the seventh entry in the Nightmare on Elm Street series, but importantly it reintroduced Freddy as a “real-life” ancient demon. The characters in the film, including Heather Langenkamp (playing herself), came to the Pirandello-esque conclusion that they were not merely real people, but also characters in an ongoing script called life.
Craven perfected his “meta” approach to film in the self-referential Scream series, written by Kevin Williamson which involved a serial killer called Ghostface who knew all the clichés and conventions of the horror film. Similarly, Scream 2 (1997) involved a killer obsessed with sequels, Scream 3 (2000) trilogies, and Scream 4 (2011) remakes and reboots.
Coming soon from Applause Books is The X-Files FAQ! Writer Chris Carter, known for his work on The X-Files and The X-Files ’ cinematic spin-offs, helps contribute to this book by writing the foreword. Read what he had to say below!
As I write this, we are shooting the second episode of the six-episode “event” series that will air on Fox in late January 2016.
It will be the first time the series has aired on TV in fourteen years, and it will be twenty-three years on from the airing of the pilot episode in 1993. That period encompasses about a third of not just my life but the lives of many people who have come back to work on the show now. The comeback could be viewed cynically as an attempt by Fox execs to capitalize on The X-Files “brand,” programming by feather duster, but let me destroy any notion of this from my side of things. Or our side of things, as is the case.
The show was and is a labor of love, and thus a work of art. It takes a great many people working in absolute harmony to create something lasting on television. It is this esprit de corps that makes it all worthwhile. This does not happen accidentally, and I’d like to make it abundantly clear that while I created the show, a great many artistic souls have raised that infant idea into the monster it is today. Beginning with Morgan and Wong, and Gordon and Gansa, in the beginning, Messrs. Spotnitz, Gilligan, and Shiban in the end, the show was protean by nature, including the efforts of writers who came and went and whose contributions are under-sung.
And as you will read in the always impressive and thoughtful musings of John Muir, the writing is only half of it. We work in a visual medium, and the show somehow managed to turn that rectangle box we all viewed each week into something special and often unexpected. The signature qualities of mood and light and perspective can be attributed largely to production design by Michael Nemirski in the pilot, to Graeme Murray and Corey Kaplan on the series, but also to Tom Del Ruth, John Bartley, Jon Joffin, Joel Ransom, and Bill Roe, who lit and photographed it. All under some of the most talented directors and storytellers TV has even known: Rob Bowman, Kim Manners, David Nutter, and R. W. Goodwin. A manager’s dream starting rotation, backed by a bullpen of long and short relievers who stepped in and stepped up. This is not lip service or faint praise. These people helped save my life.
In John Muir’s introduction, I’m quoted as saying, “I didn’t understand what I didn’t understand,” in reference to running the show in the beginning. This is true, but I’d like to put a finer point on that. “I didn’t know what we couldn’t do” is more like it. From the outset, we tried anything and everything we could think of. Met with much resistance, both creative and financial, we managed to do a great many things simply because our imaginations were wilder than the forces trying to tame them. That was also not an accident, and people such as Peter Roth, Ken Horton, Charlie Goldstein, two Jeffs named Eckerly and Glazer, and also Jonathan Littman came to understand we knew what we were doing and rallied in support. Executive Producer R. W. Goodwin was often a convincing voice of reason.
But as I’ve always maintained, none of our good work, artistry, or effort would add up to much if it weren’t for Mulder and Scully. David Duchovny and Gillian Anderson brought, and now continue to bring, power and soul to characters who surprisingly continue to grow. To watch them step back into old shoes and bring something new has been a joy. They and the characters have grown wiser with the years, and as I’m often reminded, adversity is the forge of character.
Not just in them, but in us.
If your a fan of The X-Files, or want to read more, purchase the book over at Applausebooks.com